Current project, a survival/horror title for mobile. Everything is diffuse only, want to ensure best appearance for lowest targets that will lack normal/spce mapping. Last set of images shows the actual building this is built on- I grew up here and this is in fact my grandmothers home in Old Town St. Peters, MO. Would…
Hi, my name is John and im from Leeds, UK. I am looking for freelance or full-time work. I specialise at creating PBR assets and material creation and dressing up scenes. I am happy to relocate if needed. Below are few examples of my work. More from my ArtStation portfolio. Softwares: - 3DS MAX - ZBrush - Substance Painter…
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICALUnreal Engine | Unity | Maya | ZBrush | Substance Painter…
Thanks! When I was a beginner, my primary source for learning was the official Unreal Engine Youtube channel and UE4's documentation. There's also the recent Unreal Online Learning which has great introductory courses. Once you reach intermediate level, you want to go to resources that tackle more specific problems. Most…
Hey! I am a 3D artist and game developer with years of experience in all aspects of Unity as well as the 3D art pipeline. Looking for some great projects to work on 😊 Native English speaker. Softwares Expertise: Substance Blender Photoshop SpeedTree Quixel Mixer Unity Contact: devmodelscontact@gmail.com Detailed realistic…
Hi everybody! I started on a project in UE4 that is based on the White Council scene from The Hobbit. My main goal with this environment is to create a environment that has a big resemblance to that specific scene, will be following the pbr workflow on the entire scene and is game ready. I want to finish this project by…
Thank you! The lighting is fully dynamic. Mesh distance field shadows are used on Ivy meshes. Without them the ivy wood look very flat and almost with no shadows/AO. I use Subsurface on all foliage. I sculpted several Ivy leaves in zBrush and baked them into one texture atlas. For the grass I just took several megascan…
I believe it is done on purpose, those are meant to serve as a base to put tree geometry on top in something like Speedtree, Max, or Maya. It's so that you have a very nice photoreal base where the player is and then a less dense canopy that you build on top of that. They do have some of the smaller trunks that are stumps…
Yeah... I tried downloading slide normal thief before but for some reason it doesn't seem to work/do anything/no additional windows with 3d Studio Max 2014 when I hit run script on it. Is it just not compatible with 3D Studio Max 2014 or am I doing something wrong? I read something about setting up a hotkey in Max but I…
Procedural Environment Tool - Favela Hi, my name is Marina and I already posted another shot of my procedural tool a little earlier here (page 45). I've been creating a fully procedural environment tool with Houdini Engine in Unity. This is the first beauty shot! The tool will take any traditionally crafted mesh and create…