Hi everybody!
I started on a project in UE4 that is based on the White Council scene from The Hobbit.
My main goal with this environment is to create a environment that has a big resemblance to that specific scene, will be following the pbr workflow on the entire scene
and is game ready.
I want to finish this project by Thursday next week and will update this forum post daily.
Programs that I will be using are zbrush, 3DsMax, Speedtree, Photoshop, Substance and The Unreal Engine.
I really encourage all of you to criticize anything you may think can be better! I want to get the maximum out of this project.
Current progress:
Blocking out rocky areas
The Hobbit: An Unexpected Journey - The White Council.
Greets,
Nessie
Replies
I chose not to put dirt on the material because in the movie it is a very rocky area that very clean.
Next is to put it in Unreal and add a few rock meshes.
Some scribbeling to let you guys see what I plan to do.
https://youtu.be/_bLq_a82Hmg