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[UE4] Environment - The White Council (Hobbit)

CrypticNessie
vertex
Hi everybody! 

I started on a project in UE4 that is based on the White Council scene from The Hobbit. 

My main goal with this environment is to create a environment that has a big resemblance to that specific scene, will be following the pbr workflow on the entire scene and is game ready.

I want to finish this project by Thursday next week and will update this forum post daily.

Programs that I will be using are zbrush, 3DsMax, Speedtree, Photoshop, Substance and The Unreal Engine.

I really encourage all of you to criticize anything you may think can be better! I want to get the maximum out of this project.

Current progress: 
Blocking out rocky areas




The Hobbit: An Unexpected Journey - The White Council.
Greets, 
Nessie

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