the first thing to double check is in the export settings. I dont remember from memory but i think there is a checkbox specific for skin weights. You can start by just resetting the export settings to default and that should work, but if not just open up the documentation for them and use ctrl+f to search around for "skin…
This is quite annoying. When i export with the fbx exporter, i hafto set the required settings for each export. So lets say i have a file with 30 objects, every single one needs to have its settings i then fbx exporter maneully set. I have maxs admin rights set correctly. same settings on another computer works. Anyone…
Hey Polycounters, long time without posting here, so this is going to be a long post. The game Last Epoch was launched recently on steam and I had the pleasure to work on many gear sets for the main characters, and still working as 3D Lead for our talented 3D team at Eleventh Hour Games. :) So here I am posting the models…
I’m having two issues with my textures in a material. The base color fades a lot when adding it to the material, and the Ambient Occlusion input seems to do nothing, so I had to multiply it with the base colour instead. Here’s my setup: This is how the colour is supposed to look: As you can see it is way more saturated…
idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4.I have to export from max auto 1.0 scale fbx, then go to blender 4+ and put these settings below, you can not see the trans form: scale size but it is, Blender FBX export…