I did a breakdown of my method for tiling textures in Zbrush over here https://polycount.com/discussion/227641/zbrush-non-square-tileable-technique#latest (tbh I meant to reply in this thread, but had too many tabs open)
I created a model in zbrush with scult ( no UV ) . I export to .OBJ file and import it into 3ds max . I making UVW in 3Ds max and re-import into zbrush . But I don't know how a model have UVs in zbrush . hope someone know it , show to me a video tutorial it . thanks alls
I am creating this scene for my Advanced Modeling Class. The purpose of this project is to get a grasp on organic modeling and texturing. I am using 3dsmax, Zbrush, and Photoshop. Blockout: Current Progress: Reference: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly:
Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch