First of all, the height map should be in the pattern of how wallpaper peels off a plaster wall. So search for examples of peeling wallpaper to use as inspiration. Think about what parts of the paper peel away first, those will be the darkest parts in your height map. What are the parts that are the last to peel, those are…
Have you looked at Adobe's site? Tons of great resources to get you going: https://substance3d.adobe.com/tutorials?software=Substance%203D%20Designer As just one example: https://substance3d.adobe.com/tutorials/courses/creating-a-tudor-house-wall
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
There was an example posted somewhere within that Twitter thread- I can't find it, though. They showed the version the generator recreated as something akin to a messed up VHS tape- huge blocks of random colors and structural corruption
to be honest if i look at your models and these, i am not seeing a big difference in quality. i see difference in style. some of those examples have more details put into the models, but they go a little more towards realism. some of them have more contrast in the lighting. some of them have a little higher production…
I tried to use Sampler few times through years and never found it any helpful really . Uninstalled it to save space. Just read it got some new AI upscale and photo to material . Is it worth a new try? Any better than before. Something that could take 2x2 meters megascan material and turn it into covering 10 meters long…
Hi! If I understand your question correctly and this is about the facetted look once re-meshed, that's expected behaviour with low-poly meshes. The resulting, dense mesh is the same shape as the low-poly just with a higher density, which results in a much more defined shading. To get a smooth surface you will have to apply…