Titan of the West “At the Western edge of the world stands a giant guardian, ever facing the wind, ever vigilant. It will not allow you to cross the edge of the world. It controls the winds with it’s magic sword and will send you homewards if you near the border of oblivion.” Well that is obviously a problem for anyone…
Zoe drifted through the dark rift between dimensions, in a place outside of the usual rules of time and space. Sitting upon one of countless craggy 'islands' of rocky debris, that floated about endlessly in a boundless black aether, she let out a sigh. “Welp...I'm bored!” She mused to herself. Sulking, she ventured…
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Nice work so far man. Here are a few titbits of theory that you may get a spark from. Rythm Think about the experience of the player moving through (or over in this case) the scenery. Some corridoors feel 'slow', some 'fast', some 'erratic' and some 'busy' - and best of all - 'silky smooth and yet memorable'. This is…
Doctor Doctor what is wrong with me This supermarket life is getting long What is the heart life of a colour TV What is the shelf life of a teenage queen Ooh western woman Ooh western girl [ QUOTE ] Shoppers grab up Black Friday sales; 72-year-old woman injured at Sawgrass Brandsmart; mayhem breaks out at Kendall Wal-Mart…
Per: I still love you, and I'm sorry you still probably think of me as just another rageaholic american. I've changed, really I have. I'm tender. You can.... attack my weak spots for massive damage (??) I can see how you could feel that way about Children of Men, but to me it just doesn't feel quite as much like…
Hey JO420 Im no pro but ill share my own process of creating textures none the less. For organic objects. I try and find a hi res reference picture of the object I want (we shall say Human in this case) with the skin tones im looking for. 3d.sk is a good place to start if you can get registered there (though its not free)…
Thanks for the feedback. I completely agree about the texture/material. When I first started this I was trying to picture what a current gen BL2 would look like. I was picturing something more PBR heavy. I had read up on the Star Citizen stuff and thought it would be cool to interpret the BL2 world in that way. I thought…
I'm very new to the industry and play a junior environment artist role in developing my first title, FEAR 3 with Day 1 Studios and Warner Bros. My inspiration and motivation pulled through a lot with the help of folks here on Polycount and fellow students and instructors at my school at the Art Institute of California -…
Hello all~ I've been working with m1ND for a little over a year now, while he's been going to school to learn 3d. As a working model texture artist, as well as a fine artist, I've been mentoring him through both his soft skills and his technical skills. First off, a big thanks to all the constructive criticism from…