Aleron’s Lie is a First Person, Dialogue-Focused Drama/Mystery Game: 47 Seconds Teaser Video: https://www.youtube.com/watch?v=3B5AK2egBqQ Without the Game Programmer we would have amazing Art & Animation but since we are creating a game we need more than that. We need someone who makes everything function. And that will be…
Ive noticed this but cant find anything on the subject so maybe its just me. Does this affect anyone else? You know how you can use the transpose tool to "quick mask" drag a mask along a surface? For some odd reason WITH SYM on, you cannot do that on a real world scale object. Only something small / unified. For example,…
I wasn't sure because of the forum rules if this was appropriate to post. If you feel like it doesn't comply or is not useful for the members here, please delete the post. Anyway, Earlier today we at FlippedNormals launched our second product: FlippedNormals Lighting Scenes - V-Ray for Maya & MODO Take a look at our…
Hi everyone, Many artists are working hard, striving to catch up with current-gen techniques and quality of game art. To make this a reality, one must learn software that is widely used in the games industry. After a not so good 2015 in terms of doing much personal art outside of the day job, my aim is to turn that around…
It's not a trick really and most of you propbably know about it but for those who don't it can be a real timesaver if you work with complex meshes which need to be exploded. So you have a mesh with like 100 parts which some of which are really close to each other. Something like this: You need to explode it of course. But…
Our client requires a talented new Character Artist to assist in the creation of their next BIG game. Whether youre a graduate or an experienced artist, if your portfolio is packed with amazing characters then they want to hear from you. This will be an initial 6 - 12 month Contract assignment based in their Midland based…
Hello every one, We are Techland Games, the developers of the Zombie smash hit Dying Light, and we have a mini challenge for you. We want to give you an opportunity to create an in-game t-shirt for Kyle Crane the main character of Dying Light. The best design will be put inside the ACTUAL game, together with the name of…
If you plug motorcycle into the search over at artstation you will see loads of great examples. The model you made is pretty neat. To make it super just check out the stuff on the site I mentioned.
UPDATE: I found the people I was looking for at the moment. I'm looking for a Character Artist and an Environment Concept Artist for the game I'm working on. You can check it out here: https://twitter.com/SigfridoGameDev It's a third person sci-fi shooter, funded by a publisher, what you see on Twitter is placeholder…
I'm pretty sure you have to specify an output size if the graph is relative-to-parent - I'd expect the same to be true for bit depth. there's not really anything useful you can do to simplify the pixel processor you only need the pixel processor though, the rgba split/merge stuff is redundant cos the pixel processor is…