Running PS CS6, and Quixel Suite 2.0. Both 64 Bit versions. Usually when I start DDO and import my .OBJ mesh, dDo generates a Albedo, Specular, Gloss, and Normal map. Now instead it generates a Gradient, Cuvature, and ObjectSpaceNormal map. It does not generate an Albedo at all and when I tell it to, it crashes if I add…