Hello, I would like to share my last study. :-) Keeping the tests matching Illustrator (SVG) and Substance Designer. It was very fun to produce, now the SBSAR can count with parameters of pattern controll, objects selection, colors presets and the possibility of change all the result using random seed. There are 03 base…
hi guys, i've been working on this skull today because of the stuff being said in seforin's self improving thread. i figured i needed to know better how the actual skull looks like so i modeled it. (i already knew the rough forms, so it was also just for kicks :P) here is what i've got: it is quads only so suitable for…
Hi guys :) I have been studying facial anatomy over the last 3 weeks and wanted to reinforce all the the knowledge by sculpting a skull and putting in all the important face muscles. Here is the first wip for the skull. I would greatly appreciate some feedback. Especially if there are some obvious anatomical mistakes.…
It's been a while, so much stuff happening in the University So I did a new skull using dynamesh, I tried to make it simple. Active Points is 36,394; Dynamesh resolution is 136. Ref used was(only the skull part): http://www.the-blueprints.com/blueprints-depot/humans/humans/male-head-skull-muscle.GIF What do you guys think?…
MoP: Thanks! - BTW did you see the last thread where i posted hipoly dinosaur? - I also posted images of human skull which i modeled earlier (Silo) - For that mesh i used images of real skull as reference, but not as BG images - just swapping between imageviewer and Silo. This Zbrush model i just "sketched" from memory -…
This is my personal project - 3D reconstruction of historical monument Skull Tower(Ćele Kula). Curiosity and fact that I've been intrigued with this monument ever since I was a child and the fact that this monument can be found in my hometown of Niš, Serbia, has inspired me to use knowledge and experience I've accumulated…
What I do is just have a skull mesh (a subd one made in silo from awhile ago) and use that. Load your head teel, select a different tool (such as sphere), load/import the skull. Then select your head tool again and go to subtools>append, and select the skull. Then you can use transpose to position it. Turning on…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
Hello all, I'm currently working on a Servo Skull model from the Warhammer 40k Universe for a university project the model needs to be game ready so bear in mind that the renders are at 4k whilst in game it would likely be 1k, but that is relative to its use in game, and any all feedback would be appreciated, also I'm a…