Greetings ;) I am an environment/prop modeller. This is my current project . It's a modular environment for UDK. It's going to be a show piece, based on The Strahov Monastery Library in Prague. The lighting is rough still. When I get to the window textures I will be adding emissive properties to create a more realistic…
Hi all, would like to know if it is accepted method in industry or not. Assigning 2 materials (textures) to a asset in environment. For example i have a wall that i want to apply texture to using two different materials. The reason i want to do this is to have more creative freedom when making modular assets rather than…
Hi Polycount, Been working on my portfolio and website for the past several month to get an intro Environment modeling position in the game industry. I decided to start production on a Desert city scene. Would appreciate some constructive critiques to bring this piece to the next level. I'm using 3DS Max, Zbrush and…
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I am very proud to share with you my latest creation: a futuristic bullpup SMG in 3D! I never liked firearms very much, but I’m loving modeling them. The bullpup design, which puts the magazine behind the trigger, caught my attention for reducing the length of the weapon without sacrificing the barrel size. I wanted to…
> People seem to generally suggest that unity terrain is inefficient That's before 2018.3, now that Unity Terrain have instancing for terrain, it's blazingly fast. I don't see any benefit of loading terrain by tiles, unless you are actually making them procedural and modular. Most games cares more about foliage overdraw…
Apply trims to the parts of your mesh that need it, apply tiling to the parts that need it. Multiple materials per object. I say it would depend on the ornaments. If you look in the artstation example I posted, the person creates some unique metal meshes out of trim and then uses them as modular pieces to create things…
hello great work everyone, on my sketchfab profile everything is for download(with the exception that stuff are not ready are not yet for download will be when they are done) feel free to use any of them all are practice pieces, i am not on the level most of you are but still i hope it will help all are made in blender and…
@rollin Well they were just to look like tiles. I'm trying to design an environment using modular textures, so I thought that I'd just make one texture per tile design and just use vertex colors to change it around a bit. So far with the current i made was to just look like tile pieces. To compare, you can either compare…
Added some more assets, next up some more modular pipes, windows and more little stuff. Added some block models of machines and a shipping container with added roof to make it like a little living area. I think it will be cool if the roof is missing at more spots. More light/vegitation will be able to flow in and it makes…