Hell yeah. Dynamesh is the most progressive thing in sculpting IMO. It's makes process of mesh creation so damn fluid and allow you to sculpt in any way you want
Hello, I was hoping that I could get some critiques on the current state of my work. I know i am no where near at the skill level required for a job but i just want to know if i'm on the right track. Any tips and corrections on my work will be greatly appreciated as they will help me improve my future projects. Heres a…
I am making a Japaneses room for my final! first I modeled all of my assets. After that I baked a normal map with the mattress. I had a high polly and low polly! After adding in the textures and moving it to unity this is how it came out!
Hello, Whew! I have finally gotten to where I got a start on assembling my portfolio after quite a hike. There are a ton of images from an environment made in CryEngine. It is all original - all models, textures, designs and so forth made from scratch - except for the flames, which are Cry particles. The scene was…
I have a wierd question. I imported a teapot from max into quixel and put on a steel material and exported it out for unity 5 metalness. The diffuse is almost black. Do I need something to get the reflection to come out on the pot in unity? Like do I need special light set up or something because its just black.
Hello i'm Stuart from Scotland and I'm studying at Abertay doing Computer arts. 1st year student woking towards becoming a concept designer. http://stuartbunkell.blogspot.co.uk/ I'm still at the early fundamental stages of learning but thought i should try and get my stuff out anyway ! Maybe get some advice. The blog isn't…
Hi everyone, new here. I'm a final year student, going to graduate in June. Here are images of my 3 Final Major Project characters which I just did for university. Feedback and advice are very welcome! I'm planning to keep posting new work that I will do from now on in this thread so I can hopefully get critiques as I go…