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My progress

I am making a Japaneses room for my final! first I modeled all of my assets. 


After that I baked a normal map with the mattress. I had a high polly and low polly! 



After adding in the textures and moving it to unity this is how it came out! 


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  • owlfrog
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    owlfrog polycounter lvl 5
    Not a bad start! I think the grid pattern on the walls is a bit distracting, perhaps seeing if you could fade that texture a bit? Also try not to make walls transparent because it looks strange/confusing.

    The texture for the lamp could also work on a glow in the center, so that it seems like light is coming from inside of it rather than a ball of light sort of thing. 
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