Cool pooch! In the straight on front view in the last image, the front legs seem a bit uniform in diameter. Sort of like a tree trunk. I don't have reference you're going from, but it seems like there should be some tapering in the joints- maybe towards the bottom? Also, the area where the neck meets the breast bone looks…
Week Fourteen Day 1- I watched some tutorials on different mapping and found one that’s simple to learn. I want the moss to appear on the rock’s top surface. Create Snow Effect On Objects - Unreal Engine 5.1 https://www.youtube.com/watch?v=SJdl7XUTI2M&list=PLbX7ESNWG72rEPdM8QaQVG8TIKC6LvVj5&index=12 Now I have three…
*Illustration is not mine, but from Graeme Base* Hello Polycount! I wanted to show some progress on an environment I am putting together for UT4. The nature of the project, is a small environment with a star asset where its all modeled and sculpted by hand (the tower) I din't want to post right away as I rarely finish…
Hey guys :D So I've been adding some more stuff in to the scene, polishing and optimizing performance for the game. Lets start with lighting today. I have decided to go with stronger blues to emphasize the mood, I've been tweaking a lot of the post proccess settings to get it to about here. I feel like it still needs…
I've been learning Z-brush/digital sculpting for the past 8 months and have finally gotten to the point where I can produce some decent stuff and I'm ready to move on to the next step in the process. I'm trying to retopologize so that I can make a production ready mesh for animation and make a subdivided mesh with good…
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
For the first environment, I would say get some bigger sculpted details to help your normals pop more. This will also help break up the lighting on the surfaces and help to contrast against the high frequency detail. For the manor area, I like the detail you have on the ground. The decals, leaves, and brick textures mesh…
The front looks more like a Samurai Mask rather than something natural like a tree with a face. If you really want to learn ZBrush start simple, take the default bust that comes with ZBrush and start to sculpt it. And don't pull shapes out like a maniac, ADD THEM!! Take a cylinder for instance and place it where you want…
Hi George I have a Surface Pro 2 (haven't upgraded due to the fact it has Wacom tech) with 8GB of RAM I find it can achieve very high poly counts without slowing too much (22 million for one sub tool at last count) It only starts to drag I find when I have multiple tools at the highest sub level and I'm clicking in…
Hi! Havent really gotten any feedback lately wich is probably a bad sign that my work dont stand out. so I thought I start up a thread with my recent stuff and hope it brings in some feedback :) I graduated a week ago and Im currently reworking my portfolio since I havent gotten anywhere on the job front with it. would…