Hey Ben, I had a look at your script. Your check to see if the UI existed in order to delete it didn't work properly. I fixed it for you. I added a function to make sure that only one checkbox can be checked at any one time by adding a 'onCommand'(onc) to the checkboxes. Also added a function for the Planar button which…
As far as I know, only statically and globally. You can't switch the MIP level with a function. Not even with custom code, since you can't custom code an asset node, which is essentially just the sampling fuction.
The only beef I have with manuals is that they are written well poorly. I have made it a hobbie of sitting through 300 and 400 page manuals and read them through as if they were fiction because I got sick and tired of missing the obvious. But really the writers of these manuals really need to start writing the functions…
SD 5.1.0 [ame] New features: * [Graph] Search/Display content from the library through space bar menu * [Graph] Display/open newly created node * [Graph] link redirection (alt+shift) * [Graph] select node parents * [Graph] Swap 2 links (X) * [Graph] Insert node over a link using drag and drop * [Graph] Create graph from a…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
Hey everyone! I'm in a studio class right now for my last year at college, and we've been given the freedom to choose what we want to work on. I've decided to work on a science fiction environment to contrast my last project, which was totally urban. I wanted to give myself a challenge I could learn foliage with too, so I…
Hi, The last 2 weeks Ive been working on a fictional cavalry tank as both a portfolio piece and an exercise to get a better understanding of bakes for production values. I was going for a look influenced by Keith Thompsons work on Iron Grip. Incoming large amounts of text on how I designed it. Scroll to the bottom of the…
This is a school project that I have been working on for my Asset Production class last semester - I didn't get a chance to do the Normal Mapping so I am trying to finish it. My teacher works/worked at massive black and gave me the concept from Red Faction: Guerrilla - I believe the concept is by Jason Chan? High Poly Low…
Title: 3D artist Focus: Polishing environments and props Type: Full-time, project-based (approx. 1 year) Last day to apply: 4th of November 2018 We at Frictional Games have previously released Amnesia: The Dark Descent, and more recently SOMA. After 3 years of hard work, we are now close to finishing one of our new games.…