I've been having trouble with some recurring (yet inconsistent) issues with exported models that contain animations. I use a custom rig for my character/creature models, all with the same naming conventions etc. Everything animates fine in Max but somewhere between exporting the FBX and loading it into the game engine some…
I'm looking for someone who can model a cow and a sheep for populating a level. No specific poly-budget but it'll be used in a realtime environment with some of it's "fellows". This have to be kept in mind. I also need to have it animated. -> idle, walk, picking up gras / idle (just head down to earth and then rise it…
Hey guys, Vergil here. My guys and me are working on an adult third person RPG that runs on Unreal Engine 4. You can imagine it like Witcher 3 but with a lot more sexual content. We are able to pay you as soon as we earn enough money on Patreon. But for now we cannot offer you any payment. You can use any software for your…
Hey everyone, I'm looking for animators for a Short film. Its currently under production. Any kind of experience works, just looking for a passionate individual. In return I can further recommend you for jobs. Kindly mail at bfangwolf@gmail.com Thanks
Welcome! Glad you are pursuing animation, its a tough but highly rewarding career to go after. So first things first it is very hard to judge from a gif image, the frame rate seems to be incorrect making it very slow and floaty. Generally creating a video, uploading to vimeo or youtube then embedding here works well. Or…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Maybe you should define "animation". To me it chiefly means developing the motion of characters for film, games, or other media. But to many laymen it means any type of art produced on a computer. It's hard to say my favorite tool. I'm most comfortable with 3ds Max, but Blender and Maya have almost identical animation…
Thanks for replying,Eric.I am using Maya.I posted a thread like this before and it was of how cloth and hair were animated for games and the answers are exactly like the one in the thread u posted.I have been having a difficult time simulating anything in 3d(Maya)as its intensive,time consuming and tweaking parameters that…
There is a lot existing professionally made models you can check out for free to help get a better idea of what people have done in various situations. Zbrush comes with some base meshes, I believe Maya has some in the content browser under windows > general editors. Unity gives out a free model called "animation guy"…