Make the bevel at the width where it will be at least a pixel wide for most of the time it's being viewed. Or, two pixels wide if you think it's not too comically wide up close.
*Pixel* padding. Sry...When the edge pixels are extended out. When you don't have this, then you'll get such seam line errors once the texture gets mipped.
Hi everybody, Im trying a new visual style, i guess you could call it 3d with pixel art textures. Something like this game Mayhem in Single Valley https://www.youtube.com/watch?v=YAE9-S-ri0s&ab_channel=PepperHomieGameReviewsandGuides I know that to have a good pixelated look I'm going to need to work with texel density I…
Expose an int2 at the graph level, put the pixel dimensions into that, use it to work out the aspect ratio of the original image and use that to transform the input before you send it to the projection node $size returns the size of the graph/input node in pixels, not the pixel size of the file you input - designer doesnt…
Hi! Just thought I'd post my latest personal work. Tried some pixel art and it was really fun working with! Took around 2 hours to finish. Feel free to give feedback!
So, once again I'm trying to build a game project worthy of the name. Essentially, an open world platformer / run and gun. A few concepts for environments : And characters : And now, the pixel goods : Placeholders, placeholders everywhere !
Here is an un offseted version. You can see how the pixels line up the character, but since its a blocky approximation, it won't cover everything. You can see how the shader isn't gettin the tip of his nose, or the side of his ear or finger. And this is fine, I know there isn't enough geometry at that pixel location on the…