Deus Ex and System Shock 2 didn't have any multiplayer or network code in it's core, while Half-Life 2 did (even in the alpha). And since then, the player model was a grey blob standing gordon, and still is :|
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
Hopefully someone on here will know but when it comes to the actual coding in UDK using the EPIC forums is a faster and safer bet. (sorry i am not great with the non kismet side)
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Possibly. Honestly I have no idea, I've mashed this code together by doing a lot of googling and checking the mxs reference. It all seems to work but I bet it could be better. especially when working in sub object mode.
What is the bit of code in the custom node doing? I don't quiet understand. How is it bending the U and V into a radial? Can you break down what each part of the equation is for? I'm mostly curious as to what the atan2 is.
Yeah I've seen the question come up several times aswell haha, my friend Drew is cleaning up the code and adding some really cool features. I'll put it up here when he's done :)