Did a paintover of one of your textures I only had 30 minutes to spend on this so I rushed it but I think the important elements are there. With more time it just would have had tighter details. Main lessons here: 1: When it comes to stone I try not to make my edges perfectly straight 2: I never distribute my highlights…
The IndieGoGo business seems like a really bad idea. I'm sure if whoever runs the site knew what your teacher was asking, they'd disallow it. Particularly in the case of your project where it's based on an existing IP. There's a real possibility of getting sued by Warner Brothers for trying to make money of their property,…
Autodesk did it to themselves, customers didn't ask them to run around gobbling up everything and then spread themselves way too thin. They did that, it was their business model, we didn't ask for that, it just happened to the software we use and to the communities we "had". It's like they bought up their competition to…
Just because they sold more than the PC, doesn't mean those players don't desire what the PC offers. Many of those sales are driven by the hardware people already had. People have strayed away from a $600 PC upgrade, just so they can play a game. They already have their console. When they promoted the game, what system was…
Are we seriously going to get into this argument on this thread? Ok, for my response. E=MC² . How many years have we searched for any life without luck? While we are MUCH closer to being able to change the genetic makeup and differences between different animal species to figuring out a way around the speed of light…
One thing I love (cause I got used to it) in Modo is the ability to have your gizmo wherever you want it to be (right click to set it where you want) then move / scale whatever. This way you can always sees it in the viewport. That and the CTRL + direction (IIRC) to constraint to the direction your mouse is going. It isnt…
Nothing bad on the modeling front, that all looks very solid. Design-wise, though, it's much more lacking. The first thing that strikes me is how awkwardly your main shapes and materials are arranged. It looks more like a kitbashed monstrosity than a coherent design product. Shape-wise, the gun is spread into what feels…
I began working on a World War II US Army uniform for G6 Mason in mid-February. My goal was to create a historically realistic uniform and match (or come close) the uniforms of Reallusions G3 avatars in their 2nd Ranger and 101st Airborne Pack. This way an iClone user would be able to place the G6 and the G3 characters in…
There are two really important things to think about when you're laying down the foundations of a gun design: mechanics, and balance/proportions. Right now I have no idea how the gun works nor is it balanced. Currently you have so many greebles they're detracting from the base workings of the gun. You have a drum magazine,…
Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…