Hi everyone, I've not officially gotten these up on ubi.com yet (they should be up this afternoonish), but i wanted to let everyone know that I'm going to be staffing up a few Tech Art positions here at Ubisoft Studio SF. We've built a foundation over the last few years (Rocksmith!)and now we're getting the ball rolling on…
Welcome to Zenith. We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. Ramen VR is a small team of incredibly talented artists and engineers and now we’re…
Hey dudes! Amazing work as always in here, it's inspiring. Polycount I'm just finishing up a mech, Follow me here: https://www.artstation.com/artwork/L6X10 (I'm trying to use the blog :P)
FWIW I think you'd be a great teacher Eric, I really can't think of anyone more qualified to teach the subject of creating art for real time CG than you. I'm a bit surprised that you say you're moving away from being a Tech Artist. I've always looked up to you as a Tech Artist role model. Your Technical Artist Guidelines…
Hey all, I'm hoping people here can help me figure out where the line is between tech art and tools programming. They both seem to sit between the game developers and the artists, and the scope of both of their responsibilities seem a bit fuzzy around the edges from what I can find, being general problem solvers requiring…
Hey, what trade journals and such do you guys read to learn more about art and tech? I'm finding myself doing a lot more hands-on work these days, and I want to make sure I stay sharp and keep up with the latest tech and what everyone else is doing. A couple I found this morning are www.fxguide.com (which has an awesome…
same here, strangely iam not into phones that much, which is strange because i tend to buy alot of techy stuff if i think about it i did spent really alot of money for tech stuff over the last 12 months.. guess its lucky i dont have to justify these things to anyone
Learn python if you are interested in Tech Art-ing. It's used for scripting in Maya, 3ds Max, Blender, MotionBuilder, and Modo. Probably more. Most programs support multiple languages. But Python is the common one. There are different types of tech artists. Some are mixed or do everything. 1. Tech Animator - Does rigging…
Hi guys! My name is Ricardo and i´m from Brazil. I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design. I used UDK about 2 years, and it is a great engine. With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my…
You certainly don't need a Masters if you're teaching part-time, which they call Adjunct here. The colleges tend to be looking for active professionals who can come in and teach a few night and/or occasional day courses. There are definitely more tech art classes happening. Rigging is probably the most prevalent, though…