These next ones are a couple of years older. Both low and highpoly stuff. Some veeery old. You may recognize some of them from some of the online 3d art competitions. Also did a little 360 rotation movie of some of the lowpoly chars: 360 Movie Highpoly Lowpoly Lowpoly Highpoly Lowpoly Highpoly Lowpoly Highpoly Lowpoly
yeah looking at the lowpoly, how straight the lines appear. i assume they built the lowpoly first, then used it to create the highpoly, not sure if it was actually sculpted or maybe just smoothed, baked and all surface detail is just done in a software like substance painter.
In my workflow, I have 4 pieces together. HiRes, LowPoly Quads, LowPoly Tris, and LowPoly Tris Cage. I use Tris and Tris Cage to bake HiRes. Then apply the texture to the Lowpoly Quads.
And some shots of the wireframes and lowpoly with no diffuse applied so you can see the sculpt more clearly... Lowpoly - No Diffuse Lowpoly - Wireframes
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…