I'm making a fan art model of this concept art by Oscar Cafaro for my portfolio. I don't have so many props so I wanted to start this to add it to my portfolio. This is the reference: I've started the prop modeling, with the main pieces. here's some progress: Tomorrow I will add a face basemesh to get the goggles in the…
Im making a fan art sculpt of this character by Alexis Rives (Deadslug) for a university module. I thought since I want to improve, I should share my progress and get feedback throughout. This is the reference im working off; I've already started the character and put a few hours into it so far, here's some progress shots:…
Hi i'm a french student in 3d real time, this is my first next gen environment. I try to do a fan art of resident evil on U4 with substance ( Paint and design).
yes, i saw them in person. i don't see how this is a huge surprise--they probably finalized the hardware (much less the case) not too long ago, you think they've got a bunch of the units popped fresh off the assembly line already? the house fan inside those little cabinets was funny though.
Been swamped at work these past weeks so progress is slow. :s Decided to hop around the scene a bit now that the modular kit is mostly done. Currently working on the material to get a feel for the scene, still a lot of tweaking and balancing to be done (fun!). After that is done I'll start on the bespoke assets like the…
Hi! This is my first completed "project" since I started using Maya and Substance Painter. The original idea was just to create a realistic metal fan, but I created a little scene so that I could showcase it. Please give me some advice on how to improve or critique! I want to become an Environment artist, but there seems…
Oh yeah, I’m not a fan of windows. I don’t really think people love windows. They have to use it because there’s no real other options without big compromises. I have a MacBook Pro but I used it for everything personal files, although it actually does a decent job of Blender, Maya, Zbrush and Unreal Engine. But I have a…
Hogwarts Legacy Fan Art - Materials PART I These visuals are fan-made textures inspired by Hogwarts Legacy. I reinterpreted the game’s art style and rebuilt it in a different visual approach. Using Unreal Engine, I created multiple color variations and material options. Throughout the project, I worked across a flexible…