I guess it's alright.....jkjkjk. Amazing work, Jacob. And I also agree with Firebert.. I sat next to Colin (jam-I-am) and the characters and monsters he was making blew my nuts away and he should make a post. JACOB. FORCE HIM.
jeez people, way to spoil the suprise! I wouldn't lump it in with a shock-flash cartoon since it isn't using any tricks like a full screen monster face popping up. I watched it twice and it made me jump twice, that's some good shit!
good use of reference, and great clean concepts, i too recommend human face and boobs. Bias i guess. Also, although i like making crazy monsters as much as anyone, port pieces are better if they have some trace of human anatomy in them.
yaaarrrr this here be interestin' stuff! http://en.wikipedia.org/wiki/International_Talk_Like_a_Pirate_Day in particular i was a fan of this here passage: "The holiday is of particular importance to Pastafarians (those who follow the teachings of the Church of the Flying Spaghetti Monster) who consider pirates to be…
I've sent you a PM about my interest to help with that like creating model of monster of duke or somenthing else but I can say to be a little better with modeling guns...let me know if you are interest . Sorry I'm Italian See ya Gaetano
Phs-ed? Yes I know, Well if you want you can trace the pictures from the anatomy books. Currently I am using are: -Sarah Simblet's Anatomy For The Artist. -Eliot Goldfinger's Human Anatomy For Artists: The elements of form. -The Monster book of Manga.
No, but someone invented a product to make my life easier so I use it. It's the same reason I don't wash my clothes in the river. I CAN buy a washing machine. I didn't buy one because they run over it with a monster truck in the commercial...
I read a few of them.. too many for a lazy bast like me to check if they have already been done - In your games, does a villian reveal to the player his 'true' form? - Does your game feature historically accurate giant crab monsters?
Ok, I see what you did. Honestly the amount of nesting has got me slightly confused, but following your specs has gotten the results I needed. So I was able to get past this hurdle. Thank you very much Monster.
I made this 2D platformer a couple of years ago. It has 30 levels, five "themes", new monsters and/or gameplay elements every few levels, etc. Works in Windows and Linux (source provided, if anyone knows how to port it to MacOS X feel free).