Mothership Entertainment is growing quickly! We've just completed our playable prototype and we're looking for another qualified artist to join our environment artist and help us build the prototype into a great-looking game. We've been using Unreal Engine 4 since the beginning of November. The ideal candidate will be able…
Hey! I've made a new animation. I tried to mimic the style of the latest God of War game camera-wise. I would really appreciate some feedback on it. It's still in an early stage but I feel like I'm kinda blind to it atm. I think the first punch is a bit too fast as it is, otherwise I'm really curious about what you have to…
Has anyone successfully used Leap Motion for animating first-person hands? Before investing on it, I was curious to see if anyone had attempted this with any success. Currently working on a project that has a considerable amount of first-person animations, most of them with props (using scissors, pressing buttons, using…
The Backwater Gospel - Animated Short - Animation Workshop 2011 - BAD ASS! Saw this today for the first time and it is amazing work. It reminds me of a piece that somebody posted up on Polycount ages ago but I can't remember who it was that did the models. http://www.vimeo.com/17914974?pg=embed&sec=17914974
Howdy, seeking a freelance animator to work on a few assignments for HL2Mod project at http://www.deadwoodmod.com Potential animator must use 3dsMax 7/8 For more details on the assignments please IM me at either of these IMs - AIM at unrealprojects - YAHOO at unrealprojectz - MSN at unrealprojectz [ at ] hotmail.com
Hello everyone! It has been a while since I last posted on these forums and I have been busy with recent projects such as working as a 3d artist for a project called "The Increment" and on an animated music video for this local band. I have turned some of my focus to this animated music video and I have been watching…
Really great stuff. Im not an animator so I cant give you much of a critique, but what I will say, movement of the creatures is too fast. I think it lacks feel of weight and momentum. More time to start move and more time to stop it would help. Like the guy riding creature and slashing others with a sword. You just dont…
I've animated in 3DSMax before so I know the basics of keyframe animation. I'm mainly a programmer and am trying to delve into the art side of game development to work on my project. I have heard Maya is best for animation, though I don't know what in particular puts it above 3DS Max. One of my main reasons for using Maya…
like any new piece of technology, it requires a revised workflow, and i can imagine this being especially usefull for smaller companies or individuals who don't have the means to get motion capture animations nor the time/money/experteese to manually animate/pose various models. As for animations, the thing isn't really…
don't forget about additives :) you could get away with a shorter 90 frame animation and then have another 90 frame animation with some "noise" and have it mess with the base animation on an additive layer :) ez I've taken the lazy way out a few times on a current project and made around ~300 frame long idles, but then…