Hey, for some reason when I go into vertex mode when using the Unwrap UVW modifier, and select a vertex, the rest of the element is selected :S This stops me from using snapping to align two of the same mesh to the same co-ordinate's As you can see the other vertex's are selected, although they are not fully red like they…
My team is having problems using referenced files and the "select by name" tool within Maya. Whenever we use a reference and try to use a wildcard selection in the "select by name" tool, we get an error saying that no items match. However, when we go back to the original file, we are able to use the wildcard selection in…
Lets say u have different meshes in a package scattered around a level in UDK and u want to select all these meshes at the same time,I know in the content browser, u can right click a mesh in the content browser and select level actors using this object. Is there a way u can select multiple objects in the content browser…
You have to set the selected modifier again for the icon to refresh. Here's some simple changes to fix the icon issue and prevent some potential errors: if classof subobjectlevel != Integer do setCommandPanelTaskMode #modify theObjs = selection as array if theObjs.count > 0 do ( CurrentMod = modpanel.getCurrentObject() if…
Hi someone told me that It is impossible to select any random edge if we are in edge mode i.e we have to select that edge manually we cannot do it through script. see the screenshot I want to select that edge. Any command to do that? SEE THE ATTACHMENT
There is even a button called "Bake Selected" ( the little oven bakes the selected vertices ). In the same button row are tools to completly exclude vertices from specific bones Another thing that might help are named selections: select your vertices and type a name in the Named Selection field.
3ds Max: Is there a tool or a script that allows you to continue selecting an edge loop through a pole? In Modo you can tap the arrow keys to continue the selection.
Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…