Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.
Oh, that screenshot is in UnrealED v2. Try using a projector, or softening up the shadows underneath the plants. I talked with a more experienced UnrealED mapper and he said it's probably not in UnrealED 3. I'll keep digging while I work on stuff.
Both just need to have the same name in Max and Unreal. When you import the model in Unreal after you've exported it, just make sure you've fully loaded your package containing your materials or Unreal will not find them.
How it's done in Unreal 3 http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#Unreal%20Landscape In this case, you simply cover the edges with meshes.
Field scene rendered in Unreal Engine 5. The deers are from the Unreal Marketplace and the foliage from Megascans. The spaceship is modeled in Blender and textured with Substance Painter. It was my first time using it and had lots of fun, even if the textures aren't that visible in the final render. Hope you enjoy!
Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!