@nick2730: There are two approaches to this. 1. Apply two materials to your diner one for the building and one for the glass. Import it into Unreal as one object, then apply the glass material to the glass and the building material to the building. 2. Separate the glass polygons from your diner and import them as a 2nd…
Since I am learning modular design for Max and UDK, I am moving some of my old textures to a texture Atlas, so I can start extruding my blocks. For modular shapes, I have a brick textures (512x512) that I have been experimenting with, it's on a 192x192x16 wall. The problem I am having. I took my block and put it next to my…
"I'm keen to understand your preferred strategies for this scenario. If possible, could you provide examples or share your experiences?" Well then, probably wouldn't hurt to see how Mr Bolton generated his modular weapon: https://polycount.com/discussion/166058/ak-337-modular-rifle-system
Allot of weird looking images i know. Have been thinking about what to do next and this kind of harbour environment is what i was thinking of making. Im gonna make the bases in modular pieces with some chipped away concrete here and there. Im also thinking about making the crane modular so i can perhaps make bigger cranes.…
I have observed that the difference between using StaticMesh and InstancedStaticMesh lies in the fact that, in the former, every time a 3D object is drawn on the screen, it generates 1 drawcall (not counting the textures associated with the model). For example, if a wall that is part of a modular kit appears 30 times in a…
Wow I didn't expect that many people will comment in my work. @nevets I used 8 3ds max units for this project. I divided and planned the modular pieces in photoshop by using the grids. This is my personal technique in planning modular interior like this. I created simple representations of the modular assets and snap them…
The only problem i see with this is that's it a lot more work to create assets that are actually optimized and created in such a way that they could be used for a level. A lot of people are making a scene in the unearthly challenge that only works well from a certain viewing angle. On mapcore we had a cool contest about a…
Armenian District some advice for anyone working on the environmental challenge. _Visit Max Bedulenko's Artstation for more ideas _don't rush this is really complex _figure out the metric, scale and texel density before texturing _get your list of modular pieces, and work big to small _have fun and don't overthink it. It's…
Ex-ray and wester thank you! One of the reason I did not like doing blockout's before was because I would have to keep dragging everything back to the center of the scene so the pivot point would line up with everything else. This time I left everything in the same position in maya so when I export the pivot is offcenter…
Have kept working on this, but I'm no where near as fast as most of you guys. Definitely challenging myself, and enjoying looking at others work. I had built some modular blocks to test room ideas with, and I used them in Unity to come up with some ideas. When I found one I liked I found a script to export that to an OBJ…