Hey guys, This is my first post on polycount, I do not usually share my work but I want to improve myself so.. I'm here ! All tips are welcome :) I realized this project to train me on Substance Designer/Painter and to try Megascan I use Unity for the render http://www.youtube.com/watch?v=9odUrnDMJlA
[This is not up to date, follow my ArtStation or Instagram if you want!] --- Hi Polycount! I would like to share my projects and WIPs here with you from now on ^^ Feedback is very welcome. Yesterday I did a Saruman bust to practice ZBrush: [Click for turntable video] I'm looking forward to sharing more. Thanks for taking a…
This is my first post on Polycount. It is a model of a Pratt and Whitney Wasp engine from an F4F Wildcat. I am always trying to improve my work. The textures are made using Mari and Photoshop. The models were built in 3ds max and Zbrush. I would be grateful for any feedback. Final Render: HP Render: LP Renders: Textures:
Hey Polycounters ! Making some game ready fanart of Batou from ghost in a shell. only normal mapped no dif,spec textures etc. ref: Does anybody know of a sick weapon from the Ghost in a shell series i can give this guy ? Feedback/Criticism much appreciated.
Hello Polycount. Here is a M4A1 I made some time ago and would like to share. I was making it everyday after work for 2 hours about 3 month. Made it from inside as well. Its using just 2 id maps and totaly of aprox 15k polys. Hope you like it and share your citics with me :) Best of luck
The folks at Art by Papercut have released Vertex 2 -- A digital magazine of articles, interviews, and tutorials for video game artists. Head on over to their site to download the appropriate version of the magazine. A big congratulations from all of us at Polycount to Ryan Hawkins and all other artists involved with…
At 9:00 PM Central, the site is going down for 30 to 60 minutes for some server maintenance. No worries, we'll be back. The Polycount Minecraft server will doing it's own reboot on Jun 2nd. But the users of that server probably won't notice much different from the normal cycle of crashes. Update: the server is back online…
Are you a fan of giant mechs and game development? Look no further. The team at Small Impact Games are in process of developing a new title, "M3CH", and are graciously sharing their progress with the community. Check out the thread to see some inspiring artwork and help them out with some feedback. M3CH Dev Diary Thanks to…
Looking for a cheap way to add variation to your textures? Resident polycounter and tech wiz Ryan Smith (virtuosic) has recently posted a new article giving a brief look into what gradient mapping is and how it can be used. Head over to his blog to read more about it. A thanks goes out to Ryan for dropping some more…
Due to popular demand, resident polycounter Micheal "Orb" Vicente recently put together a video showing off some of his Zbrush tricks http://vimeo.com/26399689 Check out the end result, along with some just plain awesome art, in this thread: http://www.polycount.com/forum/showthread.php?t=83186 Michael's portfolio:…