Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
Give me feedback on my 3D models, im relatively new to this and I want to know what I can improve. Down below is screenshots of some things I have done. My idea was a place with mountains floating in the air, and a small civilization living on top of the mountains. Please give me feedback.
We are seeking:- 2D artists for character concept art and turnarounds- 3D character modelers to produce anime-style figurines.Experience with this style of art is preferred. Will compensate on a per-project basis. Please DM your portfolio with relevant work as well as your rates.
There are some interesting modeling improvements in the latest maya. As you can imagine they arnt perfect. If someone finds an issue with a mesh and smart extrude please post it here. https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-21E37C98-B7CA-4B9A-9883-8276FD8AB819
I've realized that you really shouldn't rely on Baking for Hand-painted stuff because this model looked really good compared to the previous hand-painted models that I've made.model
Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…