I don’t know how relevant this is, but I came to such a decision. Maybe someone else will come in handy. The bottom line is to raise your floater higher so that it does not cast shadows when baking, on the lower object
oh, something I always do is change the "H" shortcut from "select from scene" to the "selection floater" I don't know why the two exist and select from scene is the default because it's just a shittier version of the selection floater. The selection floater has the same features but it takes up less screenspace, uses text…
A little random here, but one of the coolest things about floaters, is you can use them to quickly block in your details. And if you feel like it will really improve the mesh, when you have everything finished you can go in and chop those floaters into your mesh, this will save you from starting out with a messy mesh,…
Thanks for the help, I just figured that out by fiddling with things. I'm still not sure how to apply said shader to only certain geometry like my floaters. But are you saying if I turn off the background layer the floaters will still render in the AO bake but won't cast shadows? So what is the issue with Modo's AO baking?…
Thanks for your feedback Stromberg, I was aware of the bad floaters on the front and the smoothing errors but I didn't noticed those hard edges at all. I will fix this asap and then start to unwrap. thx
EDIT: Reup'd with blinn applied little rectangles at bottom kept giving me pinching and stretching and I didn't want to adjust my topology for the top part. So floaters. Fuck the police.
Turned out good! Yeah next time try with floaters on both sides. The most important thing is that you acctually finished this piece from start to finish! =) And hopefully learned a bit from it!
Tbh, I find it a drag setting this stuff up in Max (especially if you need to exclude floaters from rendering shadows into the AO), so xnormal is my weapon of choice. And it's quick too.
Care to show your work? It's hard to help you without knowing where you have exactly failed. Have you failed in the baking process or there's a tricky shape that needs to be done by floaters?
hookay so done with the basic shapes for the high poly all the pieces are turbosmoothed up and now i just add some more details and floaters Uploaded with ImageShack.us edit: better render