Hey PolyCount forum, I am currently working on a small animation project for university and for that im rigging a fish and a worm. I am very new to rigging and these are my first rigs I have ever done so its been difficult.They eyelids of my rig are moving with driven keys but I noticed that after i bind the skin and move…
Hi all, got a probably simple question for any of you experienced in Rigging. To be specific I'm rigging up some tank treads to a tank model, which has been exported into CryEngine2. I'm very new to rigging and tried some tutorials but can't figure our what this means. From what research I did I think this is more of a…
I need a Character and Rigger for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will look…
Hi there, thought I'd post this here too - more of a rigging and animation related post - for quite a while I've wanted to put together some sort of scripting and rigging reel - finally found time. Reel consists mostly of character related scripts + rigs and a little bit of vehicles too (I'm also working on a sculpting and…
I created a Vehicle rig for a recent project so this is quite easy. You can just use some nulls and link the geometry to them. When you weight the geometry (skin) it you can get away with a cleaner file structure, so deformers and mesh can have seperate hirarchies. There is no need to work with "bones". Just use a bunch of…
Started rigging the character and added both IK and FK rigs for the arms and legs. The feet have an advanced rig that allows the foot to roll all ways (as in, it can roll how a foot can roll in real life). above: character with all controls visible wiggly weight painted butt