Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
Cat & light creature concepts! For our demo we plan on having 2 variants of each character available to demonstrate the unique abilities of each one. For example, the axolotl light creature may have an ability allowing it to become invisible for a few seconds, while the fish light creature can spawn bubbles to trap cats…
Hello everyone, Inspired by the Halloween atmosphere, for this project I wanted to try and make a combination of cuteness and spookiness. In addition, throughout these projects I wanted to experiment with different kind of shapes and bodies and I thought it was time to try and make an animal like creature. As the main…
At the last CA.org workshop El Coro had a seminar on creating nasty creatures, and one of his best points about making a creature nasty is whether or not you would pet the creature. If you look at the creature and think it's pet-able, then its not freaky enough.
I am the developer of the Android RPG, Deadly Dungeons. It is a first-person dungeon crawler with a mix of elements from Nethack, Dungeon Hack, and Diablo. I am looking for a 3d modeler to create low poly models of all the creatures in the game. There are approximately 20 creatures. My hope is to replace the current 2d…
Hello Dear friends and Artists, I am presenting to you my latest sculpt , the burrower...from the amazing concept art done by Jerad S. Marantz you can check all of his cool works here. https://www.artstation.com/jsmarantz The sculpt was made in Zbrush, later on I optimized it for unreal engine using PBR textures. I have…
The Klemmor ... The most fearful creature from the warm deep waters near the magma core of Planet Kragma... This creature was designed for a 3D challenge. The subject was "Creatures of the Deep" Low Poly Model, 12500 tris :) What you guys think??:poly121: