Hello, My models textures in Marmoset Toolbag 2 and Substance Painter look great but look like garbage in UE4. I'm using the UE4 material in MT2. The metallic map looks particularly awful in UE4. Anyone have any ideas? Images attached.
Is this possible from ue4? edit: From the research I have done, there is a gitf built in plugin for ue4. Also found this: https://github.com/code4game/glTFForUE4 But these plugins only handle import. I don't think there is any exporter from ue4 in this file format. Hope that changes in the future.
Came across this for Blender https://www.youtube.com/watch?v=ve3TXCuwoKo I am trying to see if I can replicate this in UE4 but I can't find a Voronoi node. Is this even possible in ue4 and if it is. How is it in terms of performance? Would this be considered performance heavy? Would appreciate any help I can get. Thanks.…
Hello, I'm new to Suite 2 and really liking it so far, however, everything looks real good in 3DO but once in UE4 textures look a lot more saturated and darker. In suite 2 there are these two HDRi images from UE4 but selecting them and putting PostProcess on either UE4 options doesn't do anything like default UE4 level.…
Ive been working in UE4 for a project the last few years but have now been jumping over to UE5 for some personal projects. What are the must-adapt-to workflows that have changed from UE4 to UE5 for environment artists? I know nanite/lumen, but Im talking about more workflow changes...are there any? I see some artists…