hello, so im looking for 3d art career, but its very hard nowadays to find client or company that's want to hire remotely, i lived in asia country and want to find client or company based on us or uk to hire me or at least see my portfolio's, where should i advertise my portfolio's? or where's the best website for me to…
I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…
Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
Ive changed the smoothing to be hard edged on steep angles and I think the whole thing looks pretty good now, or atleast alot better than it did before. with metal texture:
For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
adding the back logo, could not find a clean version so had to mess with it in photoshop the back lights have little extra circles in each panel, hard to add it procedurally, so will do it in photoshop
so i have a low poly mesh that has both soft and hard edges (skin and armor plating). once i import my mesh into mudbox, is there a way to keep the hard edges on selected areas hard while the rest remains smoothed? i know you can turn off smoothing when you divide, but then i have hard edges where i dont need them.
Hello i want to make tconcept hard surface things maybe even in 2d.Have someone online schools names who can easy teach this?I prefer long time education with feedbacks. Thanks And i have another question its how is hard surface concept path?If i want to do hard surface props?Characters too