When rendering in Marmoset, I get these arifacts when Ray tracing is on. It's not due to the AO or Normal maps, as the problem still happens with them off (and the maps themselves look clean). The shading of the low is also good. My guess is, that the topology of the low is to sharp (I attached an image of that), making…
Thanks! Unfortunately, I do not have other renderers. I also added bevels for the low poly mesh and modified the UV shells a little bit more. For some reason now it renders ok (not perfect, but at least there are no triangles).
This is a 3D Modeling and Rendering project Software: 3DS Max 2023, Vray, Photoshop. Modeling of the interior space based on CAD drawings and a few reference images provided the client. Some interior objects is also modeled from scratch, after completing the rendering, post-production is done in Photoshop. Project…
you kind of can't but also kind of can the main texture is just a simple color for the outline it looks like they're using a duplicate of the mesh where it has been expanded, has flipped normals and a flat black material. if you google for toon rendering you should find some nice examples. Which engine are you planning to…
Hello all. I'm finishing up a gun concept modeling project and I'm setting up my final renders in Unreal Engine 5. Any feedback regarding composition, lighting, errors, or anything else you notice would be greatly appreciated. Here are the renders I have so far: