Getting ready for the season with a bunch of pumpkins modeled with Blender3D, rendered with Unity URP pipeline and baked light, textured with Painter and texture bake with Marmoset Toolbag. - Aender Lara
Hi. I just joined. There is a lot of awesome information here! My primary interest is in modelling and texturing. I use the Unity3d engine and Blender3d to create art assets.
Hi, I'm working on a small game with unity3d. I designed a level using blender3d and it's time to texture it. https://i.postimg.cc/gj8D2LHr/japanese-karate.webp If you interesting in this working send me a message. Pay by paypal.
[ QUOTE ] Does anyone know how to do poly counts and such in Blender3d? [/ QUOTE ] It's right in the top-right corner. To get a triangle count, just temporarily convert quads to tris, and undo after.
Various weapons somewhat similar to the old unreal weapons have already been modeled and programmed into this game. They are all opensource, everything is opensource. The models were build in blender3d and are given out GPL etc. The game code is in QC, the engine code is in C. (And: No we will never remove the work we did…