Hi Allo, I am having an issue with the transforms of my file in Unity. The developer expects a transform value of 0,0,0. Delivered File format is fbx. Unity: Max Precision settings: Max object Transform: I changed the default decimal precision values within Max from 3 to 10, hoping to see the same values and then reduce…
Tyrese takes out a transformer. That should say enough right there. If humans are beating the shit out of transformers, hell, if decepticons even give 2 shits about humans, then its not transformers. Transformers is about transformers vs. transformers.
http://uk.promotions.yahoo.com/transformers/ It looks pretty neat, but I'm not sure I like how they changed the transforming sound. Something to watch a few times for sure.
You have to freeze the transformation > clear the transformations and double click the rotation button to pull out a menu for the transformation to switch to global transformation from Local. This happens when you have too much history of rotations on one object. EDIT: Be sure that the object is selected before you freeze…
This can also happen if the object is part of a hierarchy. The transform of a parent will affect the transform of its children, so if you use the Reset Transform utility on a parent object, the children might change drastically.