Hello polycounters. I'll dump more in here later, but for now this is something I recently did. The image with the bluish greenish walls was my initial pass, and the second one was after receiving critiques. I'm not really digging the peeling wallpaper so I'll probably remove that, but otherwise I'm calling it done.
Hey Everyone! I am opening this topic to showcase my 3D sketches, and hopefully receive some feedback on them. I will try to credit the concept artist on each sculpt (as far as I know where the image comes from). I created this sculpt the other day, it took around 3 hours or a bit less than that (starting from a sphere). I…
So I decided to take my evil wizard sketch a bit further ... Usually I keep it sketchy, but it's good practice to see how far I can take this without destroying the original vibrancy of the sketch.
Ooh, gonna look for one of those. I like sketching with a photo-blue pencil, then going over that with pens. People used to use these pencils because a film camera would ignore the blue color, so you wouldn't have to erase the sketchy lines when scanning. But it's still fun to use one because it forces a light line, you…
In my sketches, I'm trying to do some quick projects, but I like to see them through to the end. I hate not finishing my projects, so I like to do small things sometimes that don't require dozens of steps to complete. Sometimes I just want to make a pretty render with good lighting, experimenting. I like those things.…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hey guys. I’m pushing my concept sketching skills. I’d love to see any feedback you may have. Lately I’m focusing on vehicles(because they’re awesome.) what I’m trying to improve right now is line weight/quality and form design. Thanks for checking out my thread. This is a UGV(unmanned ground vehicle) design based on some…
Sketch Retopo Hi fellow polycounters!, I wanted to bring to your attention this amazing tool I just unearthed from a 3d research group page. http://igl.ethz.ch/projects/sketch-retopo/ The tool it's called Sketch Retopo, developed by the engineering and research team from IGL (Interactive geometry lab) and based on a paper…