http://www.eurogamer.net/article.php?article_id=226636 Hey asshat, you wouldn't have a game to work on if it wasn't for Harmonix creating the Guitar Hero IP. lololololol
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hi Polycount! It's my first post on Polycount. I working on assets for airid landscape. My first goal, is to get good highpoly Rocky surfaces. :) I want to create erroded rocky shapes like in MGS5. It's my moodboard Not just copy, but maby a sort of it. Want to get big and medium details on sculpt, and small details on…
Hi polycount! A while ago I opened a thread called "Rocks!" with wich I wanted to get feedback on how to make rocks. Well, I made all they told me and I finished this rock: [ame=" https://www.youtube.com/watch?v=JB0zRBkCJHU"]Roca - YouTube[/ame] What do you think about it?
Hey to all, I was wondering if anyone had tips on how I could convert some 'generic' texture rocks into a more of a 'black' rock approach. The reason I'm asking this because I have some rocks textured, which have all those fancy effects you kids ask out rocks nowadays, such as Edges which are worn and highlighted, the…
"I struggled a lot trying to get a rocky silhouette and understand how to use the common blender brushes for this kind of sculpt." Visual Language may help, in creating a more rock-like textured silhouette and as for your finesse with Blender's default sculpt brushes, then imo you've actually nothing to worry about really,…
Hey everyone, I'm looking for feedback about my Artstation post / Gumroad first post / Fab first post, free download. Here is the link to the page: https://www.artstation.com/artwork/rlqQzO It's a photogrammetry scan I made using my phone and then the traditional software. Please let me know what you think. 0 reactions on…
Looks like the larger rock on the left is suffering from some sort of max height issue or just a really uniform heightmap feature on that part. I'd vary the height and use the scrape brush ( I think that is what it is called ) to cut into the fine edge you have on that rock to match the other rocks. Could probably use the…
Thanks for the responses guys. I'm a little confused though- 1) you're all saying that it doesn't look right because the rock is too thin, and that it wouldn't work. I get that it may look fragile, but isn't that usually what these kind of rock arches appear like? They're eroded away by wind over time and probably are…