Hi Polycount!
It's my first post on Polycount.
I working on assets for airid landscape.
My first goal, is to get good highpoly Rocky surfaces.
I want to create erroded rocky shapes like in MGS5. It's my moodboard
Not just copy, but maby a sort of it. Want to get big and medium details on sculpt, and small details on texture. I think it's one of the best realizations rock formation in open world enviroment.
I see some of my mistakes. But i want to get a portion of powerfull critiс, to get some motivation :icon3::thumbup:
Here work process.
I want to get 3 rocks for constructing big massives
First rock, big details sculpt:
In unity:
First rock with medium details:
In unity:
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