I don't post often, but I'd like to have a go at tracking my progress while creating an environment. I've been considering a Mushroom/Coral forest scene for quite some time now, and I'm getting to the point where I've got to get some real planning before jumping in. I'll be doing this in UDK. Probably start Zbrushing some…
Updated the rock and made it look more connected to the mushroom (I Hope) adding vines around the shroom. Any idea the best way to tackle vines, make them separately or a part of the model? Any help would be appreciated greatly. Thanks,
This is a mushroom forest I created in 2D. I would eventually like to create the full environment in UE4, but for now my goal is to model a few of the mushrooms as game ready assets. I created this thread to document my process and hopefully get some good feedback! :) Critique is always welcome!
rn I work on this Mushroom covered creature. the Concept is a Lizard / human base that gets infested by Mushroom cultures in a parasitic way In my WIP shots I use polypaint to show the veiwer the details because I was told its hard to tell with only a single color :p Any kind of critic or comments about it are welcome
This is a full-time Los Angeles based position Happy Mushroom is looking for a Junior Technical Artist to work on a cutting-edge Film and TV production pipeline inside of Unreal Engine. We are looking for a highly motivated individual with experience using Maya and Unreal Engine 4. VR experience is a plus! Who we are:…
Hey Polycount, time to start a new long term project! This time I want to test my abilities to make nice looking sequenzes within Unreal with animations, sound etc. I saw a lot of awesome looking short film projects on artstation and I want to make this too =) After a few rough ideas I came up with a mushroom fairy crature…
Hello all - i've started playing around with the whole sculpting and baking shebang, and below are effects of that (used to do more of a traditional low-poly, but got out of the loop for few years and catching up now :) Comments and critique would be mostly welcomed. It's a finished piece at this stage and i'll try to do…
http://www.insidemacgames.com/news/story.php?ArticleID=6651 That article talks about the demise of Presto Studios, but I heard....from a former employee...that the owners use to grow mushrooms at the studio, the hallucinogenic kind. If you can't talk dirt about a company that's no longer around, when can you?…
I tried to research what pipeline is like for creating a game environment, but somehow didn't find anything. My team mate assured me to not worry and he'll take care of it, but when he tried to explain it, I still couldn't understand. I still think it'll be good for me to understand this pipeline thing. Since this is an…