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Mushroom Outpost

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Aerth polycounter lvl 3
I'm making a mushroom outpost. Thinking about alpine bunkers, stone cirlces and mushrooms. Join me on my journey!

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  • Aerth
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    Aerth polycounter lvl 3
    Some references
  • Aerth
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    Aerth polycounter lvl 3
    I'm planning on using a mixture of assets I've made myself and some from megascans. I intend to try and keep the lighting and materials close to life, maybe push the sense of what is beleivable with the structure- but then some of the reference is quite strange in reality.

    Think an early step will be trying to get on top of the colours of the various assets from different sources. I find trees always a problem, these particlur ones come without easily accessible materials and are solely there for the volumetric rays atm.

    Would appreciate any general chat around references and any advice. Would be great to get critique at a later stage.
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