**update** dado and I have finaly got our Juan the lucha finalized he's just gotta color the big guy and get some orhtos and the modeling on him will be started. **update** coder found more efficent way of doing movement is reworking the system should have progress soon Dado Almeida has joined on with concept work and is…
changed the title cause i'm gettin away from just barrel also a heap of other barrel related props, made this prototyping the enviro art style of Techs Mechs, all pieces are 200 polys or way bellow that, it all uses one 256 texture. still gotta work on the gold a bit i guess, not all that happy with it.
working on one of the player characters for our indie game techs mechs. here is the concept bu dado allmeida and here is a thread with more stuff from the project http://boards.polycount.net/showthread.php?t=67788 i'm still workin a lot on forms an good edge loops, as well as optimizing, i want the total to be around 2-…
This is a college project that I'm working on - its a steampunk Mecha During the research stage, I was intrigued by steampunk and horror themed mechas. I was deeply researching into H R Giger's work for another portfolio piece and was influenced by it. His work on the Alien movies and other bio-mechanical artworks create a…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Might be too late to change the mesh but the scale looks very off on the mech, it looks to be around the Avatar mechs scale rather than something 50+ meters high: The guns and markings and metal plates need to be adjusted to create a better sense of scale. The rivets would be like 1m wide which doesnt read well for scale,…
Experience more than 6 years Portf: https://www.artstation.com/anter In: https://www.linkedin.com/in/andreyterentev/ Plasticity, Adobe Substance Painter, Marmoset Toolbag, Photoshop, Blender Сombat Mech: Support drone: SMG concept art: Assault Rifle concept art: Sci-fi tuning of an old Volkswagen: