Does anyone have suggestions about how to find local artists to help on a game project? Finding people online isn't that hard but finding people located nearby is turning out to not be as easy. I'm the only artist on the project right now and its killing me trying to keep up with the project along with life. I'm looking…
Local Symmetry is located under the Tansform menu, third section down, a button on the left labelled "L. Sym". It's also conveniently located on the right tool bar about in the middle. Additionally, you can use Mirror and Weld under Tool > Geometry > Modify Topology to symmetrize your mesh. This works both globally and…
Hi there, I am trying to define the local coordinates of my mesh's vertices. Here is what I have for the moment if I output the x local vertex coordinates of my mesh in a shader. The pivot is located in the center of the sphere and as you can see, the x local coordinate goes from 0 (center of the sphere, pivot position) to…
Hi! I found that in the version of 3dsMAX in languages different than english the name of the command panel is different. For example in max2011 localized to German the name of the command panel is "Befehlspalette", but in in max2012 and 2013 (german licalization) the name is "Befehlsgruppe". Can you guys help me to find…
I'm still very new to Maya but I'm having trouble getting local axes on bones/joints to export correcetly from Maya to an fbx file. The basic issue I'm having is that any time I change the local axis pivot orientation (using D and rotate) on a joint, Maya will put these values into a Custom Axis Orientation but not alter…
Yeah I dont think you can do this unless you go to the local rotation axis and manually set it. Might be able to orient constraint it with a locator. What i do is have a seprate button for freeze transform with scale, rotate and transform and one all in one
I guess what he meant was scaling each uv shell on local (center) position of each of them, without moving them from current location. Not sure there's a function for that yet for max as far as I know..
NOTE: look to the bottom of the thread for updates on the script I wanted to locally scale some UV shells and found that Maya didn't have the functionality so i wrote a script to do it. I included a lot of info about the script so people can use it to learn about splitting an array, appending to an array, get min and max…
Another question apologies i've been hammering max last few days - extruding edges via holding shift works fine in view space however it doesn't allow you to extrude edges along the local axes when using the local co-ordinate system. The gizmo just kind of flips back to view space co-ordinates momentarily although the edge…