Any idea on how to get some type of AO between the meshes? I'm able to get some AO without raytracing (1st picture) but once Ray Tracing is enable it's no more (2nd picture)... Most of the assets on the render are textured with a trimsheet.
I hit my target today. I have to do allot more work to update the rest of the data system. But I will have to get back work work soon and get that money.
Hi so I"m sharing a model and just curious to see how this turned out. It just a katanna and just seeing i can get better with my modeling and getting the baking so want to see how it turned out. I'm including some screenshots to show and just wondering. Of course I can give the blender file or the fbx if that helps. This…
I need help to get rid of the extrude function on the move gizmo in Maya. Every time I move an object, I accidentally click on “extrude” and end of extruding faces when I don’t mean too! It’s been driving me crazy.. wondering if there is a way to get rid of this on the move gizmo?
I'd just smooth the trouble areas and project again. If the lowpoly doesn't match the highpoly, you'll get those results in the first image. You might also want to Geometry > Freeze SubDivisionLevels > select the Zmodeler brush, and alter the lowest subdiv so that you get better projection results