Well, at first I was thinking I was a total idiot for not noticing that one myself (teach me to copy and paste qc files) but without the $staticprop command it won't compile. It gets as far as referencing the smds and then just stops. Soon as I put it back in, it will compile again. =========…
Hi guys, I'm having a problem where this QC file: $cd "C:/Users/Alex/Desktop/degroot/Stickey_Launcher/Compiled" $modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "c_MaccyF_Launcher" "c_MaccyF_Launcher.dmx.smd" $bodygroup "body" { studio "c_MaccyF_Launcher.smd" } $cdmaterials…
Okey doke. I got my compile settings and here's how you can implement them: For nice, pretty lighting, you're going to have to use the expert compile options. Hit F9 to open the Run Map dialog box and press the Expert... button. In the dropdown list, select "HDR Full compile -final (slow!)" Now hit the New button and in…
Sorry for taking so long to reply... RL can be a harsh and unforgiving mistress. :-) Anyhow, it turns out that I was, in fact, using the wrong version of GUIStudioMDL (I was using 1.0, I should have been using 2.2). I tried the changes you suggested and it seems to be compiling properly now... except that when I try to use…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…
Hi there, having quite a few problems trying to get the blasted program to export a working model for a weapon for tf2. The problem I'm having is this: Use .obj files: Use .smd files: Error: texture file 'vgui/resource/icon_play_once' does not exist or is invalidCTargetTGA::Compile START -…