I can see you have a bit of it going on already, but you can exaggerate them more. Here's the crystal lizard from DS3. red = large crystalsblue = small crystals surrounding large crystals green = not all crystals grow in the same direction, some are stray crystals growing at odd angles.
Does anyone have any tutorials on how to make a Crystal Shader in Maya? Any specific specifications for rendering? Does anyone have any tips on texturing crystal in Photoshop?
[ QUOTE ] reminds me of the dark crystal, comin around the same time as dark crystal 2 as well. [/ QUOTE ] WHAAAAAAAAAA? There is gonna be a Dark Crystal 2? Any more info on this?
I would like to make a crystal Material and a ice material: ICE Crystal: except that I know myself as materialBut I am unable to find for this. Could you help me find a way to create this material? (sorry for my bad english:()
I would like to make a crystal Material and a ice material: ICE Crystal: except that I know myself as materialBut I am unable to find for this. Could you help me find a way to create this material? (sorry for my bad english:()
I agree with the part about simplifying the design. But as for the part about the crystal. Not so much. But apart from that Forsyth, the design looks keep and definitely try and get that crystal to look more like crystal, rather than stained glass.