I'm setting up a model with some animations. The model itself is a lamp which is held by the players hand. I've exported my animations but it's not playing at all. I made an idle animation in max and exported it but when I test it in game it doesn't seem to be playing it at all. The players hands are stuck out like the…
Maybe you can skip photoshop altogether and use a tool like Shoebox? http://renderhjs.net/shoebox/ But in case you can't I modified your script. Select a layer group, then run the script. It will create a new document, and modify that one. I find this better than modifying the original. You should keep the original version…
Boss of my FPS demo Azimuth Cold
It was forged in weaponized dark ritual by East-West Necrocracy fanatics. Savage people. Can you imagine, they compressed bodies of their own people into one abomination? Meat Cube.
What if we grind our economy to a halt with CO2 taxes, and it turns out that CO2 has nothing to do with the heat? How about that we as individuals take steps to make less pollution, and stop forcing developing countries to quit developing before we are certain? Pascals wager may be all good and well if it does not inhibit…
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Maddness, The character second in from the left is of standard human height. I'm pretty sure Sef modeled the one in the middle, but I'm not as farmiar with Cygnar as I am with Khador. Seforin, You build pretty fast, you're on a roll. I really like what you have so far, the boiler thing looks cool and pretty steam punk-ish.…
There are several errors in your script, but the logic is sound. This should help you out. ( --FUNCTION TO TEST AND UPDATE A PROPERTY fn SetColor mat prop col = ( if isProperty mat prop do ( setProperty mat prop col ) ) --FUNCTION TO CHANGE THE PROPERTY OR RECURSE fn ChangeMaterialColor mats col = ( for mat in mats do ( if…
Hi everyone, I am currently working on the first scene and positioning the props. Lighting and FX are almost done. Below you can find an editor screenshot and notice some texture modifications. This is also the time to talk a bit about the title which will illustrate my entries : Lost in the cold I discovered The Courtyard…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
Explore this massive breakdown to learn how Andrew Lund III created this cozy winter environment. Andrew sketched his own concept for this scene and created a variety of unique shaders for this scene. A Cold Winter's Night covers many topics such as implementing feedback and staying motivated. If you’re looking to blend…