Why is there no way to delete animation sets or "actions" that are imported using the Import From Model button in Marmoset. The general workflow looks like this: Import the model (in this case character) and the rig with only the rest pose, then use the Import From Model button to import another fbx with only the rig and…
I'm modelling a switch and I need to model the part where the 4 buttons are going to be. Basically, 4 equal sized equally spaced round 'divots'. However I have no idea how to rearrange/cut the topology where these buttons are going to be. how should I proceed?
one correction for simplicty of controller. The Dpad will also be part of the cryptic codes. 4 keyboard buttons to the left and 4 keyboard buttons to the right. special right and left will be gameplay buttons.
I created this test rollout with buttons and it automatically docks at a left side of ui. I put it in stratup scripts folder and now I'm really interested why it does not appear in ui at max start? I'm totally new to scripting so maybe I just missed some trivial stuff. macroscript DockingRolloutTest2 category:"M1Tools"…
I have already toggled the setting in preferences to make the interface buttons smaller but certain buttons take up way more space than the text describing them e.g. initialize/mirror buttons which I have along the top in my customized UI amongst many others. Is there a script or way so that the buttons in the UI you…
I inserted this 'button' on a subtool and was able to transpose just the button. At the time I was happy with it and continued but now I'm having trouble selecting JUST the button for transposing. I can split the polygroups and select just the button with Ctrl+Shift which lets me transpose the button BUT it hides the rest…