feed back check out the old rock thread: https://polycount.com/discussion/125857/rawk-post-any-rocks-you-make-here/p22 https://www.youtube.com/watch?v=Z7m_4eDicJI https://www.youtube.com/watch?v=lam2GWZ6KTM
@Alex_J thanks for the reply. Im mainly talking about masks generated in Painter specifically for big meshes. So if I have a very large rock for instance, the rock needs a normal map bake and also masks generated for it so I can use tiling textures and get other things like edge wear and dirt. If these rocks are huge…
That is a way to do it, but usually rocks and boulders have very different characteristics from cliffs in terms of shape and details. When creating rocky environments you usually want to retain a consistency in detail level and shape size, even if they might be made from the same rock/mineral type. So if you take a human…