Hello everyone, my name is Zack Lim. I am a graduated from Media Design school Bachelor of Creative Technologies (Game Art). Here is Night Light is our third-year production game. Here is the poster for Night Light Studio name: No-Bark You can play our game here: https://nobark.itch.io/night-light facebook group:…
Hello everyone, my name is Zack Lim. I am a graduated from Media Design school Bachelor of Creative Technologies (Game Art). Here is Night Light is our third-year production game. Here is the poster for Night Light Studio name: No-Bark You can play our game here: https://nobark.itch.io/night-light facebook group:…
Hello. I was wondering if you guys could answer a question I have with the matter of using baked lighting along with a day / night cycle and how it is usually done in games today and in the past. More specifically, I'm confused on the two concepts seeming to contradict each other. Baking lighting and shadows are supposed…
Jeff Cronenweth is one of the cinematographers I admire most; take a look at the basement scenes of Fight Club. If you want to go into technical details, have an eye for practical light sources - they are above the crew and they lit the scene almost completely, always illuminating the two characters that carry the…
Hello dear artists For my first actual 3D animation I'm looking to create a scene where lights of different colors collide and "fight" eachother. So if 2 lights collide the stronger more intense light would overwhelm the weaker one and eventually destroy it. Since I don't really have any experience on this subject I was…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
Hello everyone! Heres what i posted in my thread but figured i should post here as more people might check in (i really need to see how to do this so i can start texturing :( ) Ok so here is what i did, i set up the lights like in the second picture so that i could render out a light map to overlay ontop of my diffuse. The…
I'm a beginner to cryengine and I've been trying to simulate this effect of a night house interior lighting to be seen from outside just like in this example: My houses have no interiors yet and are all seen only on exterior, and the house is all linked into a single mesh all together, is this still possible? How does one…
Okay, so I'm trying to put together a little outside winter piece to put one of my characters in. I worked on a cabin and decided to see how it would look in a basic UDK map. I simply opened the default night scene and put my cabin with the textures in. Then I generated lught maps for my cabin meshes within. After that, I…